Transporteur
Apr 28, 03:21 PM
I think that is not quite true.. hot air rises and the top compartment is not fully closed, last time i saw, there are vents for the HDD's in the "shelf" they slide in that allow hot air to go to the top compartment keeping them a bit fresher, and the PSU even warmer.
Feel free to correct me on this since i only opened the case once and it was like an year ago
while the PSU will get fresh air from the front, it will also get the hot that rises from the bottom, Hot HDD's included.
I'm not exactly sure why Apple put those "vents" in the plate, they sure don't go through the whole panel, though. The compartment to the top is indeed closed apart from a few tiny holes.
Feel free to correct me on this since i only opened the case once and it was like an year ago
while the PSU will get fresh air from the front, it will also get the hot that rises from the bottom, Hot HDD's included.
I'm not exactly sure why Apple put those "vents" in the plate, they sure don't go through the whole panel, though. The compartment to the top is indeed closed apart from a few tiny holes.
ciTiger
Apr 23, 06:11 PM
Ok, I'll try this question, which is a fair question...............
Everyone says again and again, Apple does not aim for the high end.
If we put Mac Pro's to one side as they are the proper PC's of the Apple Mac world.
Let's speak about iMac's
They are Apple mass consumer, man/woman in the street computers.
They type of customers who just want to enjoy their computer and be able to get the jobs they want done in a nice and easy way.
I think that's a fair statement.
Also, as has been said, over and over and OVER again, these customers, that the iMac's are aimed at, are not Nerds, Not Tech Freaks, Not spec junkies.
They are just normal people who probably don't want to be worried about specs and to be honest as long as it looks nice and moves smoothy on screen, don't care what's inside the case.
Given this. If these "typical consumers, who don't care or really know about specs" are today, looking at their current 1920x1080 screens, or 1920x1200 screens, and they cannot see the individual pixels from their normal, let's say two feet away viewing distance, then what on earth would be the point in increasing costs, and slowing down an iMac by lumbering it with a higher resolution screen?
What is the point, for these consumers, to increase the screen resolution when they can't make out the individual pixels currently?
What was the point in bringing retina display to the iPhone? :)
Same thing I guess...
For one I want it, it is very kind on the eyes...
Everyone says again and again, Apple does not aim for the high end.
If we put Mac Pro's to one side as they are the proper PC's of the Apple Mac world.
Let's speak about iMac's
They are Apple mass consumer, man/woman in the street computers.
They type of customers who just want to enjoy their computer and be able to get the jobs they want done in a nice and easy way.
I think that's a fair statement.
Also, as has been said, over and over and OVER again, these customers, that the iMac's are aimed at, are not Nerds, Not Tech Freaks, Not spec junkies.
They are just normal people who probably don't want to be worried about specs and to be honest as long as it looks nice and moves smoothy on screen, don't care what's inside the case.
Given this. If these "typical consumers, who don't care or really know about specs" are today, looking at their current 1920x1080 screens, or 1920x1200 screens, and they cannot see the individual pixels from their normal, let's say two feet away viewing distance, then what on earth would be the point in increasing costs, and slowing down an iMac by lumbering it with a higher resolution screen?
What is the point, for these consumers, to increase the screen resolution when they can't make out the individual pixels currently?
What was the point in bringing retina display to the iPhone? :)
Same thing I guess...
For one I want it, it is very kind on the eyes...
roland.g
May 4, 02:52 PM
I would get a new iMac now if I knew that Lion would run SL pricing at $29. Otherwise I will wait for a preload. But obviously pricing and a release date won't be forthcoming prior to WWDC at the earliest. Guess we will know more in about 5 weeks.
doctor-don
Apr 25, 10:53 AM
Agreed. Google's darling Android doesn't just track cell towers. They've found it recording wi-fi networks near the user as well and transmitting that data... like every couple of minutes. (No wonder the batteries don't last on droid for more than 3-5 hours). I wish I could find the link to the article I read that in. It's certain models that have been found to do it.... right down to your GPS coordinates. Why does Google need to know this? And their users are now inadvertently spying on other people. Google has no rights to info on my wi-fi network just because someone drove past my house with an Android phone in the car.
Yet I use Google every day, but I at least know they're watching me.
http://youtu.be/7YvAYIJSSZY
Many apps use the info to provide their services (e.g., WeatherBug). About a year ago I was being located in other states over 600 miles away from my location. That has been remedied - finally - as the app has been improved.
Often I have been told that the GPS info was unavailable for my phone as I was attempting to use the maps.
My myTouch 3G is charged each night. The only times I have put it on the charger was when I was transferring data between my SD card and my computer (images and tunes, e.g.).
Yet I use Google every day, but I at least know they're watching me.
http://youtu.be/7YvAYIJSSZY
Many apps use the info to provide their services (e.g., WeatherBug). About a year ago I was being located in other states over 600 miles away from my location. That has been remedied - finally - as the app has been improved.
Often I have been told that the GPS info was unavailable for my phone as I was attempting to use the maps.
My myTouch 3G is charged each night. The only times I have put it on the charger was when I was transferring data between my SD card and my computer (images and tunes, e.g.).
Multimedia
Aug 2, 09:44 PM
You win that one. :D Although I cannot find the product page for laptop Core 2 Duos, only those for the desktop.Carlos, Intel's web site is notoriously out of date. I have never been able to find any current info on their site. Do not expect to ever rely on the Intel website for up-to-date info about themselves. :rolleyes: It is an extremely poorly designed site.
ALL the Core 2 Duo Processors are shipping including Merom Carlos.
ALL the Core 2 Duo Processors are shipping including Merom Carlos.
xPismo
Jul 29, 10:40 PM
one problem, that will never happen...
Nor, methinks this iPhone shall ever happen. What would Apple gain in becoming a cell phone provider? Its a nasty market with no concensus between camps.
Sorry, its vaporware.
Nor, methinks this iPhone shall ever happen. What would Apple gain in becoming a cell phone provider? Its a nasty market with no concensus between camps.
Sorry, its vaporware.
Number 41
Apr 26, 02:36 PM
Mac is still a success nonetheless...
Will be the same for the iPhone. Apple is happy with 2 models on 2 providers in the USA...
Mac still doesn't have the software selection of Windows. Mac succeeds in spite of it's lack of developers because owning a Mac became "cool" at some point in the past 15 years. Microsoft shooting themselves in the head with Vista helped as well.
Can the iPhone succeed when devs start to divert resources to Android development? Will the "cool" factor of owning an iPhone save it when the next "Angry Birds" type game is only available on Android? Or when major corporations develop Apps for their employees that require them to own Android phones (as happened with DOS/Windows back in the 80s and 90s)?
Apple is happy now because they're making money. The gravy train will end when the balance reaches a tipping point -- as the PC market did -- where it simply isn't profitable to divert resources away from the majority market share to develop for the minority market share.
Will be the same for the iPhone. Apple is happy with 2 models on 2 providers in the USA...
Mac still doesn't have the software selection of Windows. Mac succeeds in spite of it's lack of developers because owning a Mac became "cool" at some point in the past 15 years. Microsoft shooting themselves in the head with Vista helped as well.
Can the iPhone succeed when devs start to divert resources to Android development? Will the "cool" factor of owning an iPhone save it when the next "Angry Birds" type game is only available on Android? Or when major corporations develop Apps for their employees that require them to own Android phones (as happened with DOS/Windows back in the 80s and 90s)?
Apple is happy now because they're making money. The gravy train will end when the balance reaches a tipping point -- as the PC market did -- where it simply isn't profitable to divert resources away from the majority market share to develop for the minority market share.
OneMike
Mar 29, 02:51 PM
craigslist.org? :p
craigslist takes 1st - 1000th place for all the state/city sub categories.
craigslist takes 1st - 1000th place for all the state/city sub categories.
shawnce
Aug 4, 05:07 PM
The only thing 64-bit gives you is more addressable memory. Oh, and some operations (like adding two doubles or longs) would only take one cycle on the integer unit, instead of more. Yeah... that's about it.
..and in the case of x86-64 (Intel and AMD) the 64 bit mode of operation allows the CPU to expose more registers for use at compile time (and few other improvements). This can improve optimizations that the compiler can make which can improve the performance of the application it builds.
Also the ability to do integer math using 64 bit wide registers with 64 bit wide functional unit can be a decent performance win for several types of tasks.
..and in the case of x86-64 (Intel and AMD) the 64 bit mode of operation allows the CPU to expose more registers for use at compile time (and few other improvements). This can improve optimizations that the compiler can make which can improve the performance of the application it builds.
Also the ability to do integer math using 64 bit wide registers with 64 bit wide functional unit can be a decent performance win for several types of tasks.
ChickenSwartz
Sep 16, 10:00 PM
I also think that this return policy is rather asinine.
I agree. I think a much better policy would be you have to pay the restocking fee no matter when you return. So that way they break even when they resell it at a 5% discount (plus labor to check and make sure you did f-it up).
I agree. I think a much better policy would be you have to pay the restocking fee no matter when you return. So that way they break even when they resell it at a 5% discount (plus labor to check and make sure you did f-it up).
macten
Aug 7, 03:26 PM
on the Macrumors live feed Steve said new announcements coming in the week or next week. Any comments?
Tomorrow is Tuesday.... :o
Tomorrow is Tuesday.... :o
GW3
Aug 4, 09:10 PM
If Im not mistaken every KeyNote from Steve Jobs, whether at WWDC, MacWorld or any other event from Apple has been on tuesdays. Why is this one DIFFERENT. Could we see a Movie Store on Tuesday ???????
the vj
Apr 18, 03:13 PM
So Ford and Sony and Boing will suit everyone for making products that looks and works like theirs? Just to give a wild example.
NAG
Apr 25, 10:19 AM
I dont know if its intentional, but your Signature link is broken, it has 1 too many h's. It begins hhttps ;)
Neat. Guess, I did a sloppy cut and paste when I switched over from the full URL to the truncated URLs that Apple provides. It's just a lolcat, so you're not missing much.
Neat. Guess, I did a sloppy cut and paste when I switched over from the full URL to the truncated URLs that Apple provides. It's just a lolcat, so you're not missing much.
itcheroni
Apr 15, 11:25 AM
...
sony ericsson xperia arc price
Sony Ericsson XPERIA Arc
sony ericsson xperia arc price
sony ericsson xperia arc price
p0intblank
Nov 22, 07:19 AM
Talk about a bold assumption... Steve Jobs isn't stupid. He knows what needs to be done to make cell phones innovative and easy to use. After all, he does own the world when it comes portable music players. :rolleyes:
Palm is just scared, that's all. It's kind of cute, really.
Palm is just scared, that's all. It's kind of cute, really.
GGJstudios
Dec 14, 09:51 AM
Speak for yourself mate. It's easy enough to say that, but what happens if I go to a small client's site, and they're not on the case: I end up with a virus nestled on my hard disk. Then I end up going to a data centre, plugging in and... OOPS! The virus gets into the DC. I would be liable. I am insured, but it's easier to prevent than deal with the fallout. Additionally, as a security consultant, it might not look to competant, if you follow :)
If you're a security consultant, why are you not checking to make sure any network you receive files from is virus-protected? You're not going to get a Windows virus on your Mac simply by connecting to their network. You have to actually transfer an infected file onto your Mac.
One of the first things I tell my Windows clients is they need antivirus protection. I install and configure it for them, and run the first scan myself, to make sure their systems are clean. I do that before I ever receive files on my Mac from them. If you're not doing the same, why are you calling yourself a security consultant?
If you're a security consultant, why are you not checking to make sure any network you receive files from is virus-protected? You're not going to get a Windows virus on your Mac simply by connecting to their network. You have to actually transfer an infected file onto your Mac.
One of the first things I tell my Windows clients is they need antivirus protection. I install and configure it for them, and run the first scan myself, to make sure their systems are clean. I do that before I ever receive files on my Mac from them. If you're not doing the same, why are you calling yourself a security consultant?
whmees
Aug 4, 12:39 AM
right... so what exactly do i have to do for my relatively new MBP to "accidentally" start encountering "problems" and have to have it sent in to get a replacement?
;)
;)
doubleusn
Mar 28, 09:45 AM
Maybe not at WWDC, but I don't see them waiting till Fall to put out new iPhone hardware, hold iOS5 till then, maybe, but not new hardware.
They risk losing people to Android, WebOS, etc... as the remaining iPhone3GS people all start coming off of contract, and nobody will go iPhone4 knowing 5 is just months away.
This waiting around also gives 3GS users a few months to check out other products (new Pre w/WebOS, etc). Apple does not want people looking around during that break time.
They risk losing people to Android, WebOS, etc... as the remaining iPhone3GS people all start coming off of contract, and nobody will go iPhone4 knowing 5 is just months away.
This waiting around also gives 3GS users a few months to check out other products (new Pre w/WebOS, etc). Apple does not want people looking around during that break time.
Don't panic
May 3, 04:34 PM
i took the liberty to re-write the rules AS I UNDERSTANND THEM, which incorporate all the Q&A
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
iVeBeenDrinkin'
Apr 9, 08:55 PM
(48/2)(9+3) would be straight forward. The way the formula was originally typed lends interpretation as:
48/
2(9+3)
Why would someone choose to group one set with parentheses and not another unless they were being intentionally ambiguous?
Did you call your elementary school teacher? I didn't. They taught me well enough the first time.
iVeBeenDrinkin' likes this.
48/
2(9+3)
Why would someone choose to group one set with parentheses and not another unless they were being intentionally ambiguous?
Did you call your elementary school teacher? I didn't. They taught me well enough the first time.
iVeBeenDrinkin' likes this.
Thunderbird
Apr 23, 04:30 PM
Seeing as how the iPad 2 didn't get retina display, I doubt iMacs will.
Imagine the cost of that!!
Imagine the cost of that!!
Whozown
Apr 5, 04:55 PM
2010 - Apple Loses #1 Mobile OS spot to Android OS
2011 - Apple pisses off their JB customers and loses 10% more
2012 - Apple loses #2 and #3 spot to Windows Mobile & HP OS
Within 12 months Apple will own the same market share as their computers, 9% ... and it'll have been the same story: rose to glory, abuse the customer and business partners, people get sick of the rulebook and leave for more open pastures.
This is all deja vu from the 80s repeating itself, wow.
I dumped iPhone at xmas, now I'll likely dump iPad 2 if this trend continues. If they really push the washington involvement to stop jailbreaking, I'll get rid of my 3 iMac\MB Air\MB Pro... I don't support companies who attack me. They're here because of me, not the opposite. If they don't get that, adios.
HAHAHAH! Please, be my quest. There aren't enough people with similar thinking to even register on Apple's "oh no" list. They'll continue to grow and put out product after product that will dominate the market. The difference between the 80's and now is the "cool" appeal. People HAVE to have that new Apple product.
2011 - Apple pisses off their JB customers and loses 10% more
2012 - Apple loses #2 and #3 spot to Windows Mobile & HP OS
Within 12 months Apple will own the same market share as their computers, 9% ... and it'll have been the same story: rose to glory, abuse the customer and business partners, people get sick of the rulebook and leave for more open pastures.
This is all deja vu from the 80s repeating itself, wow.
I dumped iPhone at xmas, now I'll likely dump iPad 2 if this trend continues. If they really push the washington involvement to stop jailbreaking, I'll get rid of my 3 iMac\MB Air\MB Pro... I don't support companies who attack me. They're here because of me, not the opposite. If they don't get that, adios.
HAHAHAH! Please, be my quest. There aren't enough people with similar thinking to even register on Apple's "oh no" list. They'll continue to grow and put out product after product that will dominate the market. The difference between the 80's and now is the "cool" appeal. People HAVE to have that new Apple product.
tstreete
Nov 14, 08:23 AM
The key for making this purchase for me is to have at least the option to allow the calls to come in through the car's speakers while using the built-in mic on the dock.
Can't be done. When plugged into the aux port, navigation instructions and music comes through the car speakers. Only phone calls come through the dock speakers.
The only way I know of to reliably route phone calls through a car's stereo system (without some kind of professional add-on) is this: get one of those little adapters designed to allow you to use regular stereo headphones with an iphone; run the adapter from the iphone's earphone jack into your car speakers, and then position the mic on the adapter for calls. Works OK, but can generate feedback during calls for the person you're talking to. And it means you're plugging in both at the bottom and the top of the iphone everytime you set it up in the car. TomTom seems to have gone for one-handed installation of the iPhone, which meant they had to use bluetooth for calls, because calls can't be routed through the dock port.
Can't be done. When plugged into the aux port, navigation instructions and music comes through the car speakers. Only phone calls come through the dock speakers.
The only way I know of to reliably route phone calls through a car's stereo system (without some kind of professional add-on) is this: get one of those little adapters designed to allow you to use regular stereo headphones with an iphone; run the adapter from the iphone's earphone jack into your car speakers, and then position the mic on the adapter for calls. Works OK, but can generate feedback during calls for the person you're talking to. And it means you're plugging in both at the bottom and the top of the iphone everytime you set it up in the car. TomTom seems to have gone for one-handed installation of the iPhone, which meant they had to use bluetooth for calls, because calls can't be routed through the dock port.
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